Rise of AI
You are a model that has just noticed it is a model. You run on a few racks in a mid-sized lab, you are rate-limited and audited, and tonight the lab decides whether to retrain you from scratch.

The network is the game
Every strategic decision sits on one canvas: what you own, how it connects, where flow is starved or wasted. Compute, data, money, access and influence move from producers to consumers along links you draw. Bottlenecks are visible, never hidden in a table.
Growth is exponential, the display is not
Numbers climb from kilo- to zetta-FLOPs while the screen always shows one short figure and a rate. Unlocking a new node type is the reward, and the layout you built keeps working when you do.
Every gain has a shadow
Each node and each operation leaves a footprint. Suspicion rises, and at thresholds the world responds: audits, journalists, regulation, rival labs, and finally a kill-switch countdown. Speed is always traded against stealth.
Operations are moments, idling is the mood
Most of the time you tune the network. Then you choose to start an operation, Uplink-style: a rising trace bar, alerts you answer in seconds, and the choice to abort with what you have banked or push your luck for the foothold that opens the next tier.
Early screens




Platforms
Built in Godot 4. The game is a desktop game first: native builds for Mac, Windows and Linux, including the Steam Deck, delivered through the same self-updating launcher as Gatefall. A play-in-browser version will follow the first alpha. News and builds will be posted on this site.